FONTS | |||||
---|---|---|---|---|---|
FILE NAME | DESCRIPTION | EXEMPLE | COLOR | HEIGHT | CHAR. NUMB. |
Big1.fon Big2.fon | Big font in game. | GOURANGA! | Yellow | 35 65 | 118 |
Cuttext.fon | In Cut-Scene. | - | Yellow | 30 | 140 |
Expscor1.fon Expscor2.fon Expscor8.fon | Just number, but nowhere. | -no exemple- | Yellow | 11 20 11 | 10 |
F_mhead.fon | Big font in menu. | Play | Yellow | 40 | 140 |
F_mmiss.fon | Tiny font in menu. | Car jacking: 43 | Orange | 15 | 140 |
F_mtext.fon | Font in menu and in credits. | Esc: Quit | Yellow | 30 | 140 |
Missmul1.fon Missmul2.fon Missmul8.fon | Just number in game. Multiplicator and life numbers. | 4x | Yellow/Red/Green | 7 12 7 | 11 |
Pager1.fon Pager2.fon | Font in pager in game. | The car's been rigged! | Green | 12 20 | 118 |
Score1.fon Score2.fon Score8.fon | Game Score. | 54280 | Yellow/Red | 11 20 11 | 10 |
Street1.fon Street2.fon | Font for areas. | Southwest Park | Grey | 12 21 | 140 |
Sub1.fon Sub2.fon | All briefs and options in game. | Target Score: 1000000 | Yellow/Red | 12 21 | 140 |
ANIMATIONS | |
---|---|
FILE NAME | DESCRIPTION |
F_city1.fon F8_city1.fon | Logo of second city. |
F_city2.fon F8_city2.fon | Cups to winner of Canonball and Deathmatch. |
F_city3.fon F8_city3.fon | Logo of third city. |
F_city4.fon F8_city4.fon | Logo of first city. |
F_key.fon | Key in menu (selector). |
CUT-SCENES ANIMATIONS | |
---|---|
FILE NAME | DESCRIPTION |
Cut00.fon Cut00t.fon Cut01.fon Cut01t.fon | City1 Level1 |
Cut10.fon Cut10t.fon Cut11.fon Cut11t.fon Cut12.fon Cut12t.fon Cut13.fon Cut13t.fon | City1 Level2 |
Cut20.fon Cut20t.fon Cut21.fon Cut21t.fon Cut22.fon Cut22t.fon | City2 Level1 |
Cut30.fon Cut30t.fon Cut31.fon Cut31t.fon Cut32.fon Cut32t.fon | City2 Level2 |
Cut40.fon Cut40t.fon Cut41.fon Cut41t.fon | City3 Level1 |
Cut50.fon Cut50t.fon Cut51.fon Cut51t.fon Cut52.fon Cut52t.fon Cut53.fon Cut53t.fon | City3 Level2 |
C_alley0.fon | City1 Level1 ("black face" not used) |
ADDITIONAL INFORMATIONS
|
RoLaND | http://gta.venezia.free.fr/programs.php | 13 Aug 2002 |